
Unity 3D Development Services
We build games, simulations, and interactive 3D applications on Unity, tuned for the devices your audience owns and instrumented for the decisions you will make after launch. Fixed pricing, full source ownership.
insight
Why unity, and why engineering discipline still decides
Unity wins when one codebase must reach many devices: mobile games, AR apps, training simulations, and interactive product configurators. Its tooling depth and asset ecosystem make cross-device delivery practical, which is why it remains our default for mobile-first 3D.
But the engine is the easy part. Frame budgets, draw calls, asset pipelines, and real-device testing decide whether a Unity project feels professional or janky, and that is engineering discipline no asset store sells. For fidelity-first genres, our Unreal Engine development team covers the alternative.
What our unity 3D development services cover
The full Unity lifecycle, from prototype to store and beyond.
Unity game development
2D and 3D titles built for mobile and cross-platform release, with performance budgets per device tier from the first sprint.
- ✓Mobile-first optimisation
- ✓Device-tier budgets
- ✓Asset pipeline tuning
- ✓Store submission
AR applications on unity
Augmented reality apps on AR Foundation spanning iOS and Android, tested on the devices your users carry.
- ✓AR Foundation builds
- ✓Plane and image tracking
- ✓Occlusion and lighting
- ✓Device test matrices
Simulations and digital twins
Training and configuration simulations with realistic physics, scoring, and enterprise integration.
- ✓Physics-driven scenarios
- ✓Scoring and assessment
- ✓SSO integration
- ✓Progress analytics
Interactive 3D configurators
Product configurators and visualisers for sales and e-commerce, built for real product data at real frame rates.
- ✓Real-time configuration
- ✓WebGL and mobile delivery
- ✓Product data integration
- ✓Lead capture
Multiplayer on unity
Real-time gameplay with netcode selection matched to genre: host-client, server-authoritative, or relay-based.
- ✓Netcode architecture
- ✓Matchmaking integration
- ✓State sync optimisation
- ✓Load testing
Unity optimisation and rescue
Profiling-driven fixes for frame drops, memory, and load times, with before/after measurements you can check.
- ✓Profiler-driven audits
- ✓Memory management
- ✓Load time reduction
- ✓Draw call optimisation
What every engagement includes
Every Unity project ships with the following, agreed in writing before the first sprint begins.
Discovery workshop
A structured workshop maps your goals, users, and constraints into a scoped Unity roadmap with a fixed written quote before any sprint starts.
Named senior team
You get named, senior engineers with CVs you can review, not a rotating bench. The people in the kickoff are the people who ship.
Sprint demos every two weeks
Working builds are demoed live each cycle with CI running on every merge, so progress is visible in software, not slideware.
100% source-code ownership
All Unity source, configurations, designs, and documentation transfer to you on delivery with no licensing strings or vendor lock-in.
60 days of post-launch support
Engineering time is on standby for two months after go-live to triage defects, tune performance, and stabilise the release at no extra cost.
12 months of free updates
Compatibility updates, security patches, and platform upgrades ship free for a full year after handover.
What you can build with unity
Projects our team ships on the engine, tuned for real devices.
Mobile 3D game
A cross-platform title with device-tier performance budgets, retention instrumentation, and live-ops readiness.
AR product experience
An AR app that puts your product in users' rooms, built on AR Foundation for both major platforms.
Training simulation
A 3D training environment with scored scenarios and enterprise SSO, deployable across the organisation.
3D product configurator
A real-time configurator for web and mobile that turns your product data into interactive sales tooling.
Multiplayer prototype to launch
A multiplayer concept taken from greybox to store release with netcode and backend load-tested en route.
How a Unity Project Runs
Six stages, each with a sign-off gate before the next begins.
- 01
Discovery
We map your Unity project goals, users, and constraints in a structured workshop, ending in a fixed written quote and an architecture risk list.
✓ step 01 complete - 02
Solution design
The Unity architecture, integrations, and delivery plan are designed and reviewed before build work starts, so scaling later is not a rewrite.
✓ step 02 complete - 03
Foundation sprint
Repositories, CI, environments, and a walking skeleton are set up first. Something real runs on a staging URL before feature sprints begin.
✓ step 03 complete - 04
Sprint delivery
Two-week sprints with live demos every cycle. Unity work is reviewed, tested, and merged continuously, so scope surprises surface early.
✓ step 04 complete - 05
Hardening and launch
Performance, security, and accessibility checks run against agreed budgets, followed by a staged Unity project launch with monitoring from hour one.
✓ step 05 complete - 06
Support and handover
60 days of included support, 12 months of free updates, and documentation that lets your internal team own the system with confidence.
✓ step 06 complete
The stack behind our unity builds
Default choices, stated with reasons.
Runtime
Current Unity LTS with the render pipeline matched to the target: URP for mobile reach, HDRP where fidelity justifies the hardware.
Performance
Profiler-driven budgets per device tier enforced in CI, with asset pipelines (LODs, atlasing, addressing) tuned to hit them.
Backend
Managed services for auth, saves, and analytics where they fit; custom services when economy logic or compliance demand control.
Delivery
Automated builds across platforms, store submission handling, and remote config so content updates outlive the binary.
How intelligence flows through the build
What each layer reads, and what it changes.
Player analytics
Tracks progression and churn signals for tuning.
Telemetry, session data
Tuning reports and dashboards
Smart nPCs
Drives non-player characters with contextual behaviour.
World state, player actions
NPC behaviour trees and dialogue
Ops assistant
Answers player and operator questions from game data.
Help content, player records
Support replies and escalation notes
What's included, standard
The baseline on every Unity engagement. Not an upsell tier, just the floor.
Fixed written quote
The price agreed at discovery is the price you pay, with change handled through explicit scope changes rather than silent drift.
Solution architecture document
System design, data flows, and technology decisions written down so your team can audit and own the result.
Dedicated project manager
One accountable point of contact with real authority over the delivery, not a message relay between time zones.
QA on every build
Automated and manual testing on each Unity release candidate, with defects triaged before anything reaches production.
Security review
A checklist-based security pass covering authentication, data handling, and dependency vulnerabilities before launch.
CI/CD and environments
Pipelines, staging, and preview environments configured from week one, so releases are routine rather than dramatic.
Analytics and monitoring
Instrumentation wired before launch so you can see real user behaviour and system health from day one.
Documentation and handover
Code comments, runbooks, and architecture notes written for your next developer rather than for our convenience.
Device test matrix
Testing on a documented matrix of real devices across your audience's tiers, with results reported.
Case studies that speak volume
Etihad Airways
A high-traffic consumer platform our team ships and operates at national-carrier scale, the same bar every build is held to.
PragPlay
A consumer platform from the same engineering system, proving the infrastructure core holds under real-time load with strict uptime demands.
Marvel Studios
A high-volume consumer experience our team ships at global-release scale, the same discipline applied to every launch.
Why teams pick us for unity work
The differences live in engineering habits, not pitch decks.
Frame budgets enforced in CI
Performance targets per device tier are tested on every build, so jank is caught in the pipeline instead of in reviews.
Real device testing
We test on the phones and tablets your audience owns, because emulator success is a leading indicator of nothing.
Instrumented from sprint one
Analytics and remote config are architected early, so post-launch decisions run on data instead of anecdotes.
Honest engine advice
We recommend Unity when it fits and say so plainly when Unreal or web tech serves your genre better.
Track record since 2010
9,000+ projects and 3,900+ apps across 25+ countries, with shipped Unity titles among them.
Unity 3D development FAQs
$ moxace launch --nowReady to Build on Unity, Properly?
Talk to our Unity team about a fixed-scope build with device-tested performance and full source ownership.
- 01
Share your idea
a quick call, no deck required
- 02
See the live demo
every screen, admin to user
- 03
Launch with source
full code, your brand, your servers
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