Moxace
Cross-Platform 3D, Engineered.

Unity 3D Development Services

We build games, simulations, and interactive 3D applications on Unity, tuned for the devices your audience owns and instrumented for the decisions you will make after launch. Fixed pricing, full source ownership.

15+
Years Building Software
9,000+
Projects Delivered
500+
Engineers
25+
Countries Served

Trusted by the brands we build for

  • Etihad
  • Heineken
  • Marvel Studios
/01
Since 2010
Building Software
/02
9,000+
Projects Delivered
/03
3,900+
Apps Published
/04
500+
Engineers

insight

Why unity, and why engineering discipline still decides

Unity wins when one codebase must reach many devices: mobile games, AR apps, training simulations, and interactive product configurators. Its tooling depth and asset ecosystem make cross-device delivery practical, which is why it remains our default for mobile-first 3D.

But the engine is the easy part. Frame budgets, draw calls, asset pipelines, and real-device testing decide whether a Unity project feels professional or janky, and that is engineering discipline no asset store sells. For fidelity-first genres, our Unreal Engine development team covers the alternative.

What our unity 3D development services cover

The full Unity lifecycle, from prototype to store and beyond.

service

Unity game development

2D and 3D titles built for mobile and cross-platform release, with performance budgets per device tier from the first sprint.

  • ✓Mobile-first optimisation
  • ✓Device-tier budgets
  • ✓Asset pipeline tuning
  • ✓Store submission
service

AR applications on unity

Augmented reality apps on AR Foundation spanning iOS and Android, tested on the devices your users carry.

  • ✓AR Foundation builds
  • ✓Plane and image tracking
  • ✓Occlusion and lighting
  • ✓Device test matrices
service

Simulations and digital twins

Training and configuration simulations with realistic physics, scoring, and enterprise integration.

  • ✓Physics-driven scenarios
  • ✓Scoring and assessment
  • ✓SSO integration
  • ✓Progress analytics
service

Interactive 3D configurators

Product configurators and visualisers for sales and e-commerce, built for real product data at real frame rates.

  • ✓Real-time configuration
  • ✓WebGL and mobile delivery
  • ✓Product data integration
  • ✓Lead capture
service

Multiplayer on unity

Real-time gameplay with netcode selection matched to genre: host-client, server-authoritative, or relay-based.

  • ✓Netcode architecture
  • ✓Matchmaking integration
  • ✓State sync optimisation
  • ✓Load testing
service

Unity optimisation and rescue

Profiling-driven fixes for frame drops, memory, and load times, with before/after measurements you can check.

  • ✓Profiler-driven audits
  • ✓Memory management
  • ✓Load time reduction
  • ✓Draw call optimisation

What every engagement includes

Every Unity project ships with the following, agreed in writing before the first sprint begins.

Discovery workshop

A structured workshop maps your goals, users, and constraints into a scoped Unity roadmap with a fixed written quote before any sprint starts.

Named senior team

You get named, senior engineers with CVs you can review, not a rotating bench. The people in the kickoff are the people who ship.

Sprint demos every two weeks

Working builds are demoed live each cycle with CI running on every merge, so progress is visible in software, not slideware.

100% source-code ownership

All Unity source, configurations, designs, and documentation transfer to you on delivery with no licensing strings or vendor lock-in.

60 days of post-launch support

Engineering time is on standby for two months after go-live to triage defects, tune performance, and stabilise the release at no extra cost.

12 months of free updates

Compatibility updates, security patches, and platform upgrades ship free for a full year after handover.

What you can build with unity

Projects our team ships on the engine, tuned for real devices.

module

Mobile 3D game

A cross-platform title with device-tier performance budgets, retention instrumentation, and live-ops readiness.

module

AR product experience

An AR app that puts your product in users' rooms, built on AR Foundation for both major platforms.

module

Training simulation

A 3D training environment with scored scenarios and enterprise SSO, deployable across the organisation.

module

3D product configurator

A real-time configurator for web and mobile that turns your product data into interactive sales tooling.

module

Multiplayer prototype to launch

A multiplayer concept taken from greybox to store release with netcode and backend load-tested en route.

How a Unity Project Runs

Six stages, each with a sign-off gate before the next begins.

pipeline
  1. 01

    Discovery

    We map your Unity project goals, users, and constraints in a structured workshop, ending in a fixed written quote and an architecture risk list.

    ✓ step 01 complete
  2. 02

    Solution design

    The Unity architecture, integrations, and delivery plan are designed and reviewed before build work starts, so scaling later is not a rewrite.

    ✓ step 02 complete
  3. 03

    Foundation sprint

    Repositories, CI, environments, and a walking skeleton are set up first. Something real runs on a staging URL before feature sprints begin.

    ✓ step 03 complete
  4. 04

    Sprint delivery

    Two-week sprints with live demos every cycle. Unity work is reviewed, tested, and merged continuously, so scope surprises surface early.

    ✓ step 04 complete
  5. 05

    Hardening and launch

    Performance, security, and accessibility checks run against agreed budgets, followed by a staged Unity project launch with monitoring from hour one.

    ✓ step 05 complete
  6. 06

    Support and handover

    60 days of included support, 12 months of free updates, and documentation that lets your internal team own the system with confidence.

    ✓ step 06 complete

The stack behind our unity builds

Default choices, stated with reasons.

/01

Runtime

Current Unity LTS with the render pipeline matched to the target: URP for mobile reach, HDRP where fidelity justifies the hardware.

/02

Performance

Profiler-driven budgets per device tier enforced in CI, with asset pipelines (LODs, atlasing, addressing) tuned to hit them.

/03

Backend

Managed services for auth, saves, and analytics where they fit; custom services when economy logic or compliance demand control.

/04

Delivery

Automated builds across platforms, store submission handling, and remote config so content updates outlive the binary.

How intelligence flows through the build

What each layer reads, and what it changes.

Player analytics

Tracks progression and churn signals for tuning.

Reads

Telemetry, session data

Changes

Tuning reports and dashboards

Smart nPCs

Drives non-player characters with contextual behaviour.

Reads

World state, player actions

Changes

NPC behaviour trees and dialogue

Ops assistant

Answers player and operator questions from game data.

Reads

Help content, player records

Changes

Support replies and escalation notes

What's included, standard

The baseline on every Unity engagement. Not an upsell tier, just the floor.

  • Fixed written quote

    The price agreed at discovery is the price you pay, with change handled through explicit scope changes rather than silent drift.

  • Solution architecture document

    System design, data flows, and technology decisions written down so your team can audit and own the result.

  • Dedicated project manager

    One accountable point of contact with real authority over the delivery, not a message relay between time zones.

  • QA on every build

    Automated and manual testing on each Unity release candidate, with defects triaged before anything reaches production.

  • Security review

    A checklist-based security pass covering authentication, data handling, and dependency vulnerabilities before launch.

  • CI/CD and environments

    Pipelines, staging, and preview environments configured from week one, so releases are routine rather than dramatic.

  • Analytics and monitoring

    Instrumentation wired before launch so you can see real user behaviour and system health from day one.

  • Documentation and handover

    Code comments, runbooks, and architecture notes written for your next developer rather than for our convenience.

  • Device test matrix

    Testing on a documented matrix of real devices across your audience's tiers, with results reported.

Case studies that speak volume

Etihad Airways

A high-traffic consumer platform our team ships and operates at national-carrier scale, the same bar every build is held to.

1M+
Monthly Users
40%
Engagement Lift

PragPlay

A consumer platform from the same engineering system, proving the infrastructure core holds under real-time load with strict uptime demands.

500K+
Players
99.9%
Uptime

Marvel Studios

A high-volume consumer experience our team ships at global-release scale, the same discipline applied to every launch.

10M+
Streams
65%
Completion
/11

Why teams pick us for unity work

The differences live in engineering habits, not pitch decks.

Frame budgets enforced in CI

Performance targets per device tier are tested on every build, so jank is caught in the pipeline instead of in reviews.

Real device testing

We test on the phones and tablets your audience owns, because emulator success is a leading indicator of nothing.

Instrumented from sprint one

Analytics and remote config are architected early, so post-launch decisions run on data instead of anecdotes.

Honest engine advice

We recommend Unity when it fits and say so plainly when Unreal or web tech serves your genre better.

Track record since 2010

9,000+ projects and 3,900+ apps across 25+ countries, with shipped Unity titles among them.

Unity 3D development FAQs

Usually for mobile-first 3D, AR, and cross-platform interactive work; less so for fidelity-critical console genres where Unreal leads. We assess your platform targets and genre at discovery and recommend an engine with documented reasons.

$ moxace launch --now

Ready to Build on Unity, Properly?

Talk to our Unity team about a fixed-scope build with device-tested performance and full source ownership.

launch.sequence3 steps
  1. 01

    Share your idea

    a quick call, no deck required

  2. 02

    See the live demo

    every screen, admin to user

  3. 03

    Launch with source

    full code, your brand, your servers

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