Moxace

Gaming & Interactive App Development Company

AI-first engineering for gaming: matchmaking, personalization and fraud models behind multiplayer backends, live ops dashboards, UGC platforms and companion apps, engineered for the session uptime players demand.

2010
Operating since
9,000+
Projects delivered
3,900+
Apps published
120+
AI products shipped

Trusted by the brands we build for

  • Etihad
  • Heineken
  • Marvel Studios
/01
15+
Years of Experience
/02
35+
Gaming Platforms Delivered
/03
500K+
Concurrent Players Served
/04
99.9%
Session Uptime Achieved

Gaming & interactive solutions we build

Multiplayer, live ops, and community, engineered as one platform.

module

Multiplayer backends

Real-time state sync, matchmaking, and authoritative game servers. Latency budgets are set in writing and enforced in CI, because a desync at the decisive moment is the last impression a player remembers.

  • ✓Matchmaking & Skill Buckets
  • ✓Authoritative Server Architecture
  • ✓Real-Time State Synchronization
  • ✓Latency-Budgeted Networking
  • ✓Region-Based Deployment
module

Live ops & economy tools

Events, offers, and economy balancing dashboards. Designers tune drop rates and prices without an engineer in the loop, which is what keeps a live game alive.

  • ✓In-Game Event Scheduling
  • ✓Store & Offer Configuration
  • ✓Virtual Economy Balancing
  • ✓A/B Testing Tooling
  • ✓Player Segment Analytics
module

UGC & community platforms

User-generated content pipelines with moderation, ratings, and creator tools. Community content extends shelf life between releases, and moderation keeps it brand-safe.

  • ✓Content Upload & Versioning
  • ✓Automated & Human Moderation
  • ✓Ratings & Curation Queues
  • ✓Creator Attribution & Rewards
  • ✓Community Reporting Flows
module

Companion & meta apps

Second-screen apps, loadouts, stats, and progression on mobile. The game follows the player onto the bus, and engagement continues between sessions instead of ending at logout.

  • ✓Stats & Progression Views
  • ✓Loadout & Inventory Management
  • ✓Push Notifications & Events
  • ✓Clan & Friend Management
  • ✓Cross-Platform Account Linking
module

Anti-cheat & fraud systems

Anomaly detection, reporting workflows, and economy fraud monitoring. Fair play is a retention feature, and the honest players are the ones you keep when cheaters actually get banned.

  • ✓Behavioral Anomaly Detection
  • ✓Player Reporting Workflows
  • ✓Economy Fraud Monitoring
  • ✓Ban & Appeal Systems
  • ✓Device Fingerprinting
module

Esports & streaming hooks

Tournament tooling, spectator modes, and streaming integrations. Competitive and creator communities are the cheapest marketing a game gets, so we build the plumbing for both.

  • ✓Tournament Brackets & Registration
  • ✓Spectator & Replay Systems
  • ✓Stream-Overlay Data Feeds
  • ✓Prize Payout Workflows
  • ✓Clip Capture & Sharing

A complete gaming stack across every surface

Players, creators, and live ops teams, each with purpose-built tools.

service

Player app

The client that decides whether a session happens. Fast login, fair matchmaking, and progression you can feel, engineered with the polish players compare against category leaders.

  • ✓Matchmaking & Lobbies
  • ✓Stats, Loadouts & Progression
  • ✓Clan & Friend Systems
  • ✓In-Game Store & Wallet
  • ✓Push Events & Session Reminders
  • ✓Cross-Device Progression
service

Creator & community app

Where the community compounds. UGC uploads, clan management, and event registration live in one surface, so the game keeps producing content between your own releases.

  • ✓UGC Upload & Curation
  • ✓Clan & Community Management
  • ✓Tournament Registration
  • ✓Clip Creation & Sharing
  • ✓Creator Leaderboards
service

Live ops console

Operate the game as a service. Events, economy, moderation, and health metrics converge in one console, because a live game is an operating loop, not a shipped box.

  • ✓Event & Offer Scheduling
  • ✓Economy & Store Configuration
  • ✓Moderation & Ban Queues
  • ✓Server Health Dashboards
  • ✓Retention & Cohort Analytics
  • ✓Emergency Kill Switches

revenue model

How your gaming platform earns

Admin-configurable revenue levers include virtual currency packs, battle-pass and subscription tiers, cosmetic stores and rotating offers, ad-rewarded sessions, and tournament entry fees. Each lever is metered inside the platform, so offer experiments per player segment run without engineering involvement.

Retention is the multiplier on all of it: events, seasons, and social mechanics are built into the core loop, because a game that players return to daily monetizes every lever better. Cohort retention reports ship with the build, so the live ops team tunes against evidence.

Every build ships with

Standard on every gaming platform we deliver.

module

100% Source-code ownership

Server code, matchmaking, economy tools, and live ops consoles transfer to you. No revenue share, no vendor dependency on your own game.

module

Session-grade reliability

Latency budgets, failover, and load testing against launch-day and event traffic, proven at 99.9% uptime across 500K+ concurrent players.

module

White-label & store submission

Branded apps submitted to the App Store and Play Store under your name, with platform-compliance review before release.

module

Support beyond handover

60 days of dedicated post-launch support and 12 months of updates. Ready-made foundations deploy on your branding in 6 working days.

Gaming platforms that held the session

PragPlay

A live casino and gaming streaming platform with real-time player engagement. We engineered low-latency video distribution, wallet integrations, and session-level fraud monitoring. It now serves 500K+ active players at 99.9% stream uptime.

500K+
Active Players
99.9%
Stream Uptime
3X
Session Length

Marvel Studios

A fan streaming experience with trailers, behind-the-scenes content, and global premiere events. We built high-concurrency streaming infrastructure that held up during worldwide release drops. That engineering carried 10M+ streams to a 65% completion rate.

10M+
Streams
65%
Completion Rate
4.9/5
App Rating

Tipsyryde

An alcohol delivery super app with real-time order tracking, live driver updates, and age-verification gating at checkout. We engineered the dispatch logic, payment flows, and compliance checks across the driver and customer apps. It has since passed 1.5M+ downloads with an 18-minute average pickup time.

1.5M+
Downloads
18 min
Avg Pickup Time
4.8/5
App Rating

How a gaming platform build runs

From latency budgets to launch-day load, on a written plan.

pipeline
  1. 01

    Discovery & game design mapping

    We map your game loop, session patterns and monetization model first, because the backend architecture is a function of the design, not the other way round.

    ✓ step 01 complete
  2. 02

    Architecture & latency budgets

    Server topology, sync protocols and matchmaking design agreed up front, with latency budgets documented and enforced from the first sprint.

    ✓ step 02 complete
  3. 03

    Agile build sprints

    Two-week sprints with playable demos on real servers, not mocked screens.

    ✓ step 03 complete
  4. 04

    Load & playtesting

    Launch-day traffic simulation, live playtests and economy balancing before general release.

    ✓ step 04 complete
  5. 05

    Launch & live ops

    Event-day war-room support, then 60 days of dedicated post-launch support and 12 months of updates.

    ✓ step 05 complete

The stack behind our gaming platforms

Real-time engineering from packet to dashboard.

/01

Real-time backend

Authoritative servers, UDP/WebSocket sync and region-based deployment tuned to latency budgets.

/02

Live ops & economy

Event schedulers, store configuration and economy balancing tools your designers can drive.

/03

Streaming & media

Low-latency event and spectator delivery, patterns proven at 99.9% uptime on PragPlay.

/05

Clients

Player and companion apps on Swift, Kotlin, Flutter and Unity-linked clients.

/06

Cloud & devOps

Multi-region auto-scaling sized for launch cliffs, with observability built in.

/09

Why choose Moxace for gaming & interactive app development

We have shipped platforms where a desync at the decisive moment is the last impression a player remembers.

Real-time engineering depth

Latency budgets, authoritative state, and region failover are designed before the first feature, because networking retrofits are the most expensive mistake in gaming.

Live ops as a product

Events, economy, and moderation consoles are first-class deliverables, so your designers run the game without engineering tickets after launch.

Fair play systems

Anomaly detection, reporting, and ban workflows built into the core, because the honest players are the ones you keep when cheaters actually get banned.

Peak-proven infrastructure

500K+ concurrent players at 99.9% uptime on PragPlay, so launch-day traffic starts from proven architecture rather than hope.

Community compounding

UGC, clans, and tournament tooling that keep content flowing between releases, the cheapest retention and marketing a game gets.

Fixed quotes and full IP

Every increment is scoped in writing before work starts, with 100% source-code transfer, 60 days of post-launch support and 12 months of updates.

FAQ's

Multiplayer backends, live ops and economy tooling, UGC and community platforms, companion and meta apps, anti-cheat systems, and esports tooling. With 35+ gaming platforms delivered, the matchmaking and session layers come from proven codebases rather than a blank page.

$ moxace launch --now

Ready to build a game platform that stays live?

Get a free multiplayer architecture review and live ops roadmap from our team.

launch.sequence3 steps
  1. 01

    Share your idea

    a quick call, no deck required

  2. 02

    See the live demo

    every screen, admin to user

  3. 03

    Launch with source

    full code, your brand, your servers

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